09 Empire Event ZN Goggle Thermal Paintball Mask Black |
Invert Avatar Goggle Thermal Paintball Mask - Blue |
BT Invert Avatar Thermal Paintball Mask - Digi Camo |
Empire Events Cylus Avatar Thermal Paintball Goggle Lens - Clear |
Empire Events Avatar Cylus Thermal Paintball Goggle Lens - Smoke |
NEW EMPIRE EVENT PAINTBALL GOGGLES BLACK |
Vents Cylus Thermal Paintball Mask Olive |
Schampa Coolskin Balaclava , Color: Black BLCLV015 |
UTG Airsoft BB Magazine Speedloader |
Crosman AirSoft Sticky Target |
Gamo Paper Targets (100 pack) |
Crosman Copperhead 6000 Copper Coated BBs in a Bottle |
Daisy Outdoor Products Red Ryder Gun (Brown/Black, 35.4 Inch) |
ContourHD 1080p Helmet Camera |
1000 Bag .12g 6mm BBs for Airsoft Guns |
I would first like to apologize for using so much anglicisms but I work in an industry very recently and has its roots in Silicon Valley. Two reasons that his vocabulary is mostly English. I've never been able to shoot after young because for me it evokes more of a farm run by an enterprise of high-technology. I doubt that my readership is not necessarily familiar with the range of vocabulary used, so I would try to explain the most incongruous words that you will encounter in this present note. Our game, because it is a game called Paintball Paradise. It is a FPS (First Person Shooter or shooter in good French) multiplayer. In other words this type of game puts you in the skin of your avatar, so you only see your weapon. In our game you do not shoot bullets, but the paintballs, which can decorate level during intense battles. Our first three levels (Lost Paradise Hills of Eden and Monkey Island) are tropical islands, the last two (Oriental Kenzo and The Warehouse) are urban levels. So far, nothing very surprising or innovative. But wait!. But Paradise Paintball is just the tip of the iceberg. Originally it was not even a tech demo! Paradise Paintball is based on the platform cmun. The platform can manage the membership (registration, contacts, messages ...), a dual monetary system (credits - equivalent to real money - and points accumulated while playing -) as well as all types of applications based on Unity 3D . Our platform also includes a server that enables real-time synchronization of all the players in Paradise Paintball and therefore a multiplayer game mode in real time!. Our difference with the traditional model of the video game industry is: do not force us to pay our players and they can not hack into our game course players who are buying properties have an advantage, but it still needs is possible to beat them. Our players generate income if they enjoy the game, so we need to produce a quality game. And my job has little to do with video games! Of course I play from time to time, I test new versions and I do support on our forum. But apart from that my work is absolutely not related to 3D or game itself. I am a software engineer, I design and develop applications. I work on the back end of the platform. An application can be divided into two distinct parts. The front-end is what the user sees, the GUI, the backend is all the code needed to run the application. Take the example of Word: You are editing a new document and then save it. All these actions are done through the GUI, you press buttons that trigger actions in the back-end. For example the save button will ask the program to take the contents of the editor and save it to a file. To Paradise Paintball is a little like when a member registers, the code writes its data in the database.Then he can play, get statistics, friends, join a clan .... What do you think? Our product allows players to play in 3D and in real time inside a web browser, our business model is not based on advertising but the sale of virtual goods, most of our game is available on two largest social networks and our members are not isolated but can play together regardless of their origin. I hope I have managed to interest you with this note very different from other posts on this blog. I really wanted to share another part of my life here with you to help you discover what occupies most of my time and is more than a job: a passion. But nothing, I felt it was necessary. I can not explain my work in two words so the next time I send just a link. .. I would first like to apologize for using so much anglicisms but I work in an industry very recently and has its roots in Silicon Valley. Two reasons that his vocabulary is mostly English. I've never been able to shoot after young because for me it evokes more of a farm run by an enterprise of high-technology. I doubt that my readership is not necessarily familiar with the range of vocabulary used, so I would try to explain the most incongruous words that you will encounter in this present note. Our game, because it is a game called Paintball Paradise. It is a FPS (First Person Shooter or shooter in good French) multiplayer. In other words this type of game puts you in the skin of your avatar, so you only see your weapon. In our game you do not shoot bullets, but the paintballs, which can decorate level during intense battles. Our first three levels (Lost Paradise Hills of Eden and Monkey Island) are tropical islands, the last two (Oriental Kenzo and The Warehouse) are urban levels. So far, nothing very surprising or innovative. But wait!. But Paradise Paintball is just the tip of the iceberg. Originally it was not even a tech demo! Paradise Paintball is based on the platform cmun. The platform can manage the membership (registration, contacts, messages ...), a dual monetary system (credits - equivalent to real money - and points accumulated while playing -) as well as all types of applications based on Unity 3D . Our platform also includes a server that enables real-time synchronization of all the players in Paradise Paintball and therefore a multiplayer game mode in real time!. Our difference with the traditional model of the video game industry is: do not force us to pay our players and they can not hack into our game course players who are buying properties have an advantage, but it still needs is possible to beat them. Our players generate income if they enjoy the game, so we need to produce a quality game. And my job has little to do with video games! Of course I play from time to time, I test new versions and I do support on our forum. But apart from that my work is absolutely not related to 3D or game itself. I am a software engineer, I design and develop applications. I work on the back end of the platform. An application can be divided into two distinct parts. The front-end is what the user sees, the GUI, the backend is all the code needed to run the application. Take the example of Word: You are editing a new document and then save it. All these actions are done through the GUI, you press buttons that trigger actions in the back-end. For example the save button will ask the program to take the contents of the editor and save it to a file. To Paradise Paintball is a little like when a member registers, the code writes its data in the database.Then he can play, get statistics, friends, join a clan .... What do you think? Our product allows players to play in 3D and in real time inside a web browser, our business model is not based on advertising but the sale of virtual goods, most of our game is available on two largest social networks and our members are not isolated but can play together regardless of their origin. I hope I have managed to interest you with this note very different from other posts on this blog. I really wanted to share another part of my life here with you to help you discover what occupies most of my time and is more than a job: a passion. But nothing, I felt it was necessary. I can not explain my work in two words so the next time I send just a link. ..
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